S+ Tier
Grey Sword (Light Sword)Skill DPSMeta-defining 30% Skill Damage, native CDR, and a falling-sword ultimate that annihilates boss adds.The Light SwordSkill DPSTwin of the Grey Sword in the meta. Hits the same 30% Skill Damage ceiling and shares the same Light-class material path.Haunted Blade (Hell's Black Dye)Endgame UniqueFirst confirmed Haunted Weapon prefix. Carries the 'eternal suffering' modifier and bypasses the entire Magmite forge path.
A Tier
Verden ShardAoE MageThe new magic staff. 25% Skill Damage, CDR, and Ultimate acceleration, but punished for sloppy spacing because of the long cast animations.Hell Staff (Verden Mythic)AoE MageOne of the four Hell Staffs unlocked by clearing the Castle. Built to scale with the Castle's dark material economy.Noble GreatswordHeavy BurstReliable heavy hitter with strong stagger and decent Skill Damage. Falls behind the Grey Sword in sustained damage but wins on single-window burst.Crystal BowRangedRanged option that pulls from the Cave of the Crystal economy. Strong on the wave-survival Dragon's Grave, weaker in single-target boss fights.Ice DaggerFrostFast dagger that pairs with Frost Runes to lock down Vampire and Werewolf swarms in the Castle.
B Tier
SunhookStarterLevel 5 trap. High raw base damage, but only 22% Skill Damage caps its DPS sharply in mid-game.Iron Battle AxeHeavySluggish Level 1 Heavy Battle Axe. Lacks the percentage multipliers needed past Level 10.Verden Apprentice StaffStarter MageAffordable staff that introduces the Verden casting pattern. Replace as soon as the real Shard is forgeable.Twin DaggersCritPair of daggers that scale hard with the Berserk Potion's flat Crit Rate. Falls off when the potion wears off.