Grey Sword (Light Sword)
Meta-defining 30% Skill Damage, native CDR, and a falling-sword ultimate that annihilates boss adds.
Weapons define your damage profile. The current meta revolves around the Grey Sword (30% Skill Damage) and the Verden Shard magic staff (25% Skill Damage) - any weapon below the 25% bonus line is statistically obsolete for Hell Mode.
Meta-defining 30% Skill Damage, native CDR, and a falling-sword ultimate that annihilates boss adds.
Twin of the Grey Sword in the meta. Hits the same 30% Skill Damage ceiling and shares the same Light-class material path.
The new magic staff. 25% Skill Damage, CDR, and Ultimate acceleration, but punished for sloppy spacing because of the long cast animations.
One of the four Hell Staffs unlocked by clearing the Castle. Built to scale with the Castle's dark material economy.
Reliable heavy hitter with strong stagger and decent Skill Damage. Falls behind the Grey Sword in sustained damage but wins on single-window burst.
Level 5 trap. High raw base damage, but only 22% Skill Damage caps its DPS sharply in mid-game.
Sluggish Level 1 Heavy Battle Axe. Lacks the percentage multipliers needed past Level 10.
Ranged option that pulls from the Cave of the Crystal economy. Strong on the wave-survival Dragon's Grave, weaker in single-target boss fights.
First confirmed Haunted Weapon prefix. Carries the 'eternal suffering' modifier and bypasses the entire Magmite forge path.
Affordable staff that introduces the Verden casting pattern. Replace as soon as the real Shard is forgeable.
Fast dagger that pairs with Frost Runes to lock down Vampire and Werewolf swarms in the Castle.
Pair of daggers that scale hard with the Berserk Potion's flat Crit Rate. Falls off when the potion wears off.
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