Noble Cuirass
Definitive heavy chestplate. 30% Skill Damage plus 25% Health, 25% Attack, and intrinsic Crit Rate scaling.
Armor is the other half of the 30% Skill Damage equation. The Noble Cuirass plus the unnamed meta headgear are the only two chest and head pieces worth chasing for Hell Mode; everything else is filler until the forge re-rolls you a Mythic.
Definitive heavy chestplate. 30% Skill Damage plus 25% Health, 25% Attack, and intrinsic Crit Rate scaling.
32% Skill Damage plus flat movement speed and dash CDR. Enables the mobility that Hell Mode requires.
Workhorse heavy chest for the mid-game. Good until the first Mythic Magmite roll.
Light chestplate that scales with Magmite multipliers. Best caster option before the Mythic reroll.
Heavy plate that pairs with the Iron Soul's Iron Man passive for the toughest EHP setups.
Basic helmet with one rune socket. Good rune home for Burn and Frost setups in the early game.
Light leg armor that trades a few percent of mitigation for dash cooldown reduction.
Hands that buff heavy weapon swing speed. Marginal until paired with a heavy weapon.
Completes the Verden caster set. Small but compounding Skill Damage bonus.
Mythic chestpiece available from the Castle's dark material economy. Pairs with the Hell Staffs.
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